![]() But the loop always resets after the "evening" segment - at least until you finally manage to uncover the so-called "golden path." Time doesn't pass until you voluntarily exit an area, leaving control over the clock entirely in your hands. There are four times of day, and four distinct areas you can visit on the Isle of Blackreef. As the story winds on, the floating words will warn of threats ahead, hint at Colt's past, and generally just nudge us in the right direction. These surreal pop-ups are how we learn Colt's name right at the outset. All he has, strangely, is the ability to see floating text in the air that seems to speak directly to him. He wakes up on a Blackreef beach one morning without a memory in his head or a possession to his name. It works like this: You play as a man named Colt. But you're never really pitted against a timer here. Deathloop joins a growing genre of time-loop games with a story built around a day that's on an eternal 24-hour loop. But the time crunch that creates tension in your typical escape room doesn't work in quite the same way here. That's not a perfect comparison, mind you. During my heady sprint through Deathloop's wild story, I gushed about it to a friend in the know and he said something that stuck with me: It's a video game escape room.
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